
These monsters are dangerous, so the band of demi-gods must not only defeat any that they find along the way, but must figure out where they are coming from, as they’ve never come this close to city walls before. Tasked with bringing peace to the world, they must fight 'Noises', creatures that are appearing mysteriously out of nowhere, unsure of their origin.


Where we come into this story is when the group only has three months left to live, and of course this when there’s an ever growing evil that’s starting to approach the main cities doorsteps.Ī tale of sacrifice for the greater good, having a cast of eight characters from the opening moments is something that surprised me, as normally you start with just a single character or two and meet the rest along the way, but alas, we start this journey in near the end of their duty. Once you’re chosen and given mass amounts of power as a demi-god you’re tasked with defeating any evils within the world, but are only given three years left to live. You play as a group of eight greatly different and unique characters, demi-gods to be exact, but this choosing of status is a blessing and a curse. Set in the vast and gorgeous world of Orcanon, you’ll fly to many different lands, each with their own biomes and enemy types. Not that I hated my time with it, as there are some great parts about Astria Ascending that I did quite enjoy, and it’s hard to fault a team of less than 20 people that developed the game in just a few short years, but I think I let my expectations get the better of me, as it never reached the plateaus of greatness I was hoping for. The credits rolled after about 30 hours or so and by the end I was hoping to want to restart all over again, but sadly I was glad it was over.
ASTRIA ASCENDING NOT STARTING FULL
The visuals are very impressive and full of style, the backdrops are all varied and beautiful to take in and the soundtrack is a delight to listen to on repeat. These names are big deals if you know your JRPG’s, so my expectations were through the roof. Names such as Kazushige Nojima (FFVII Remake, FFX, FFVII) who helped shape the narrative, Hitoshi Sakimoto (FFXII, Vagrant Story) who composed the fantastic soundtrack, and graphic designers Hideo Minaba (FFVI, FFIX, FFXII) and Akihiko Yoshida (FFXII, Nier: Automata). More than the visuals though, there are some seriously big names attached that made me take notice and had me hyped. Having just finished one amazing JRPG for review, Astria Ascending released shortly after and was my next undertaking, one I was quite excited for given the pedigree of some of the creators behind it.Ī classic JRPG with beautiful hand drawn visuals, I was immediately excited for Astria Ascending once it was announced. While I find it very difficult to fit in a lengthy 50+ hour JRPG with my ever-growing backlog, I’ll dedicate the chunk of time to do so if the experience is worth it.


It’s been a good year for JPG’s, and given that it’s my favorite genre I’ve been quite a happy lad lately.
